Grimtongues • 7 yr. Starwaster. Animated Decouplers stopped at 1. 625m, 0. You do this so the force from the decouplers rotates the booster around it's center of mass, and then the aerodynamics pull it away from the center core. ksp, kerbal space program, mod. (SSTO's will need to. Kyle. Shift + Scroll does not work so there is no way to move the camera vertically/laterally in the VAB or SPH. 0 International. 0. Multiple colliders on a model affect performance, as anyone using large numbers of Structural Fuselages will be able to tell you, it uses several colliders to make. Getting to orbit on a single spark is easy. Most of the time though, I make sure the boosters are centered with their empty center of mass on the decouplers, ensuring that at decoupling, they simply 'slide' down with hardly any torque. Attribution-ShareAlike 4. Since the TT-38K is radially attached, it can be used to attach additional parts to the side of a. Kerbal Space Program 1 ; KSP1 Discussion ; Radial decoupler, my greatest nemesis. Best way in stock is to set a couple of Sepratrons on the outboard stages, aim them to fire inboard (and slightly upwards) and set them to ignite when you stage the radial decouplers. as the tank-to-be-attached highlights in green and makes one believe that it is attached properly. It's also useful as a secondary program for textures if you need to create precision curves. Small boosters like Hammer can be attached w/o problems. INSTEAD click one of the other green decouplers and drag them to the empty stage. {"payload":{"allShortcutsEnabled":false,"fileTree":{"AnimatedDecouplers-x86":{"items":[{"name":"AnimatedDecouplers-x86-1. Fix Communotron 88-88 starting extended in the VAB ( #965) Added a depth mask to the Communotron 88-88. 1. 5, some parts changed and now some of my constructions don't work anymore (how could it be any different ). with integrated fairings would be nice indeed. Visually, the decoupler's legs are left behind, but they add no mass or drag to the parent part. BOTH vertical, and radial. Thank you. Docking ports must be triggered manually, but they disconnect with no force at all. It worked fine through 1. The decouplers did _not_ fire when I did that. The third and last of my "rescue parts", this was an antenna in a previous version of KSP, which I repurposed to have a usable ore detector (same stats as the larger kethane detector). (What ever the directional terminology is) I am having the hardest time searching for mods that have a large selection of decouplers. 4. Now if you drag the grey decoupler, all the others will still come with it. 2: NO: decoupler's, or Separator's!! IF YOU WERE ALLOWED: THERE WOULD BE NO CALLENGE! 3: A Saparator or decoupler is replaced with a docking port 4: SSTO's are allowed, as long as the crewed part is able to dock. 2 | June 03 2020 * Added top draco thrusters to the Crew Dragon capsule * Added Crew Dragon Trunk umbilical deploy to AG7 when Animated Decouplers is not installed for all craft files * Fixed Crew Dragon nosecone deploying with light AG, moved nosecone deploy to AG6 for all craft files * Fixed FH Decouplers not seperating on AG5 in the craft files * Fixed trunk and FH booster. Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers. By FreedomFighterEx April 24, 2013 in KSP1 Discussion. Configure the same way as you would standard decoupler modules but it now accepts animationName, which is the name of an animation on the model. Usage. 25m Engine Plate addition. If used, there should be more Sepratrons on the top as well. 1 one Saturn arm in particular is resetting itself after being staged. Protoz Feb 24 @ 1:10pm. The backside may be placed anywhere on the craft surface. Place it at the top or bottom of a rocket to turn it into a triple stack rocket. Thumper - being put on the same decouplers - doesn't work w/o a lot of playing around. Which KSP promptly converts into an explosion. Recently I had another, unrelated issue, that caused me to try a new full install of the last version of KSP, along with the latest Breaking Ground and Making History DLCs, and a bunch of mods (other than Restock, Restock+, and Restock Extra -Rigid Legs, which are supposed to only reskin some parts, I don't think I've added any parts). Radial decoupler, my greatest nemesis. Version 6. 1. I didn't make a GitHub issue because this is a 1. I used the Structural Pylon to attach Strut Connectors to spacecrafts inside the fairing to have them stable without any remnants after staging. Inkscape - Vector graphics editor UV layouts exported from Blender can be edited with this. You are attaching the SRBs directly to the rocket body instead of the radial decouplers. This plugin allows for decouplers to animate when decoupling, or to animate before decoupling. An icon used to represent a menu that can be toggled by interacting with this icon. The problem seems to be located not only within the decouplers themselves. An icon used to represent a menu that can be toggled by interacting with this icon. 2 - Native TAC Life Support compatibility - Increased Mk1-2 Pod Food and Waste storage capacities - Added Water, Oxygen, WasteWater and CarbonDioxide storage to Service Module - Added Carbon Extractors and Water Filters to both Service Module and Avionics Ring - A. With crossfeed enabled on t. This time describing the benefits and different kinds of staging and the use of decouplers. 25m Engine Plate into ReStock base to account for Making History 1. 24. Dragging and dropping does not work once they are in a group from the start. The radial version of a separator is the aircraft "Hardpoint"/"Pylon" parts. Ok, let me tell this to Lenny, the bug report collector. I assumed that's what he meant. Originally the animations were only manually activated, but a way to have them staged was requested, so I used Animated Decouplers as an alternate option. You can kinda see the Shuttle SRBS doing that sort of thing in that pic you've got there. Usage. Yes, you can use multiple radial decouplers, but you need to use struts to connect the "boosters" directly to each decoupler. But adding enough value that it is not debris is a little trickier. by. xNormal - Texture generatorSave Page Now. Then I sent up the fuel tank, and as soon as it docked, "thunk", "boom", "scritch". 1, and only now in 1. A part can't be "attached" to any more than one part. Parts attach at the tip of the pointer. Parts Catalog. When you want less decoupling force, either use the tiny-size decouplers (any structural problems which occur from this can be fixed by additional struts) or use docking ports. A decoupler has a back side and the decoupling side (the side that would couple to other decouplers). 25m sizes to spin up solid kick motors. ”. Feb 25 @ 12:15pm Encountered the same bug on a rocket, every time I staged a certain stage's decoupler it stayed attached. EDIT: Ninja'd, sorta. " You'll need to use struts or autostruts to secure your boosters. You stick it at the top and add fairings to the three connection points then add your satellites on top of those with decouplers or docking ports. On request I made another very basic KSP tutorial. 125m, 0. Not exactly, since it stick to the dropped part, but doesn't leave traces on the main craft (like how the yellow radial decouplers do) Or take an engineer there, use his EVA construction to remove the offending part. #7. Make these interstage fairings entirely optional. 3. 9. When I initially built it, I had TT38K Radial Decouplers between the fuel tanks to create some space between the tanks. Ultimately KSP is an excellent demonstration that experience is the best teacher, so when in doubt, experiment with something new! Reply Meihem76 •. Yes, this is basically along the correct lines. KSP 2 devs: Here are the main non-bug gameplay issues so far. The rover could one day orbit again, by the simple logic that landing on Tylo is harder than taking off Or it might stay and refuel things that come to the surface. It works best when the decouplers are both in the top half region of the part you are ejecting. 3. This increases the horizontal clearance between the two attached parts, which can be useful for adding radially attached parts. Extensions of KSP's decouplers that play animations. Animated Decouplers - v1. 2. NEW- new dragon1 trunk and aerodynamic solar panel covers. . It resulted in breaking radial decouplers. The Orion MPCV does the same thing, yes. 2. The TT-38K adds a stage to the rocket and when activated will jettison the decoupler as well as anything attached to it, much like the TD-12 Decoupler. . KSP doesn't pay much attention to parts on the same vessel clipping with each other, however as soon as you decouple they become two separate vessels. kerbal-space-program. 2) Sounding Rockets is the ONLY mod I install that uses it. (Thanks Roryamm and. There was a fix pushed in to 0. 1 for KSP 1. 1/1. Chibbity Dec 30, 2018 @ 10:02am. Forum Thread. Now that the design changed from structure to wing all. Showing 1 - 2 of 2 comments. The more the explosive force and the less payload mass in this “decoupler rocket”, the more. BUG: decouplers not decoupling. 9. I'll say I'm 100% positive that the errors in the log are linked to ModuleAnimatedDecoupler. 0. Unlike the flat TT-38K, the TT-70 Radial Decoupler includes a truss structure separating the two ends of the decoupler. 4. . Repository: Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers As a means of propulsion. An icon used to represent a menu that can be toggled by interacting with this icon. . DDS4KSP - KSP to DDS texture converter Use this to allow KSP to load textures faster. However, it must be a node, not a surface. ckan/AnimatedDecouplers Animated Decouplers Extensions of KSP's decouplers that play animations. There currently is (what I believe is) a bug that keeps the separation force from decouplers from working if you have struts connecting the parts. 12 one. Content titles and body; Content titles onlyIt had the decouplers attached to the fuel tanks the legs were attached to, removed from staging. the TD-25 decoupler immediately below the heat shield on the crew transport ship had fired, rendering the crew. 9375m and 1. Removed extra rescaleFactor from Swivel. 1 install. So, I have to manual install. 6. Fixed Reliant boattail grey option being the old pre-1. All animated Saturn Pad parts (swing arms, hold down arms, tail service masts) can now be staged using Animated Decouplers as well as using the original animation movement. New spin decouplers in 3. No way to stage individual radial decouplers separately if they were applied using radial symmetry. [1. Contribute to KSP-CKAN/NetKAN development by creating an account on GitHub. I can give you an example of what an animated decoupler is: the clamp that's used to hold Apollo's Command Module and Service Module together, unlocks and moves away from the CM to decouple it. Unfortunately I'm at work or I'd show you a screen shot. 1. Screenshot of the Week Photo Booth in Ooblets by GammaGames. 1. 2. Kerbal Space Program 2. And I say 'fairing' and not 'shroud', because I would want it to also cover for the cases where the top is not the same diameter as the decoupler. 1 | Download: 17. An icon used to represent a menu that can be toggled by interacting with this icon. 0. These are called “separator cannons” or “staging cannons. I have used two decouplers (with struts) to eject "booster" rockets because the extra decoupler. Hi Leafbaron, stack decouplers are deliberately not hollow, they just look that way. Some tips on how you can send Kerbals into deep space without rockets. Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Choosing the Right Radial Decoupler. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. Posts posted by GreenGusTech. Vote. Point at the center of the radial decoupler to attach to the radial decoupler. Because decouplers and separators exert force on the separated parts, it is possible, though rarely productive, to use them as a means of propulsion. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count. To have hollow objects in Unity you need multiple colliders per object, as colliders have to be convex. In redesign, to get rid of unnecessary weight, I r. They decouple on both sides. An icon used to represent a menu that can be toggled by interacting with this icon. I would be willing to sacrifice the automatic shroud option of engines to get this, because it would not longer be necessary. It's basically a one to three connection. Can someone please, either point me in the right direction of a mod that has nothing but decouplers, or can someone PLEASE make a mod that has decouplers. Click one of the decouplers in the green blob. 1) It's not compatible with 1. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"GameData","path":"GameData","contentType":"directory"},{"name":"Source","path":"Source. Topics. Decouplers can decouple when only one side is placed against a non-decoupler node in VAB. Use Separators instead. Seven command pods; Seven fuel tanks; A bipropellant RCS block; Three hexagonal truss pieces for constructing deep space craft; Two radial. That's not how it works, KSP craft are like trees, every part has one parent part, and as many children parts as it wants. 1 7 August 2014 ----- Changes / Fixes: - Compatibility Patch for KSP 0. dV to go to Bop or Poll as well. 7, I figured it was abandoned. In their stead, allow decouplers/separators to use the fairing system to build interstages as the user desires. Move cursor out of staging window until the plus/minus symbols disappear. 17 KiB | Released on: 2016-10-18 Configs to use ZPIF without FAR or NEARWith the update to KSP 1. An icon used to represent a menu that can be toggled by interacting with this icon. . Thumper - I manage to attach it on occasion. Simple vertical construction is easy, but if I need to add radial components everything goes badly. 20 (November 8) in KSP1 Mod Releases. The horizontal decouplers seem to work but they do like to kick the rocket off to the side sometimes. Quick suggestion, not sure how practical it is or whether it would add unnecessary complexity, but I was messing with the following craft in the VAB today as an example: Which initially fires all 3 engines, but then drops the outer tanks and low thrust Terrier engines. 1. I have tried literally everything, unless I place each decoupler 1 by 1, I can only trigger them all at once. 1. Size aside, the TT-70 functions identically to the TT-38K Radial Decoupler. E: Also, i. Capture a web page as it appears now for use as a trusted citation in the future. 24. Posted April 23, 2016 April 23, 2016Incorporated 1. Clipping. Not compatible with the animated engine and was causing the engine to never start. AnimatedDecouplers. You can't make a "closed loop. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. four fuel tanks, an interstage decoupler, cluster of 9 merlin engines with multi-mode. 12. It was created as a resource for other modders and players don't need to download this unless another mod requires it. ago. Posted September 7, 2015. Enjoy!Get the. Any of my search term words; All of my search term words; Find results in. And here is why you should use radial decouplers to attach things radially: Radial decouplers make an extremely strong joint, much stronger than radially attaching a fuel tank directly, a. Extensions of KSP's decouplers that play animations. . Posted August 13, 2013. 2 to fix broken stack decouplers. This mod is designed to help you save on part count big time. The best practice is to put the decouplers at the top of the booster, and struts at the bottom, or in additional spots if needed. Metadata files used by the NetKAN/CKAN indexer. Share. Kerbal Space Program Sandbox game Space. Hi, we all notice that when the radial decouplers are activated, they remain attached to the "root" part, so i imagine they still count as dead wasting weight, am i right? Or are they weightless once activated? Wouldn´t be better to vanilla be placed inversed? I mean, once activated, they would g. Kerbals are not recovered after recovering a vessel. The solution is a two-step process: Recognize. Generally we try to avoid flipping tri-couplers like that, but if you're determined, here's how to make it work:Now that we have proper aerodynamic fairings the older automatic engine fairings that so many engines have should be removed. 2] Procedural Fairings 3. all, I have an interesting one here! I have built an SSTO to ferry kerbals to my space station. This version worked great. ckan","path":"AnimatedDecouplers-x86. Hammer works perfectly - attaches and detaches w/o a hitch. Stack decouplers are actually still broken too but since they are on the stack, it doesn't cause parts to tip and collide. The clicked decoupler will turn grey. 5. When staging with couplers, sometimes the fairing for the engine will fly away but the coupler will not release and the previous stage remains attached to the rocket. 5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more!. So: this is how the challenge goes: RULES: 1: NO: Cheats, Debug menu, and hyper edit. .